--[[
constants.de.lua
This file defines an AceLocale table for all the various text strings needed
by AtlasLoot.  In this implementation, if a translation is missing, it will fall
back to the English translation.

The AL["text"] = true; shortcut can ONLY be used for English (the root translation).
]]

	-- Table holding all loot tables is initialised here as it loads early
	--AtlasLoot_Data = {};
	--AtlasLoot_TableNames = {};

	-- Create the library instance
	local AceLocale = LibStub:GetLibrary("AceLocale-3.0");

	local AL = AceLocale:NewLocale("AtlasLoot", "deDE", false);

-- Register translations
if AL then

end